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[Zeus] Remote controlling a unit causes wrong shoot lines

The source of the line is the player not the remote controlled unit
This is expected behavior. From FiredMan EH
For remoteControled unit use "Fired" EH instead.
The ability to effectively track players firing while in vehicles takes priority over the actions of remote-controlled units. Unless we want to devise a potentially unstable way of juggling event handlers at control switch of units, this is a side effect.
When fixing, ensure that playback is reflected properly as the 'unit' shooting, and no indication that its being Zeus-controlled to do so.