TES3Merge
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Object merge utility for The Elder Scrolls 3: Morrowind.
Hey thanks for TES3Merge! I just installed .NET 6.0 Desktop Runtime (v6.0.24), copied the new TES3Merge v0.11 files into my Morrowind directory, and I get this error below. Is the...
[TES3Merge.log](https://github.com/NullCascade/TES3Merge/files/10460271/TES3Merge.log) Whole log attached (I think), but here's where it goes wonky: An unhandled exception has occurred. Traceback: One or more errors occurred. (Exception has been thrown by the target...
TES3Merge v0.10.1.0. Using encoding: Western European (Windows) Installation folder: D:\Morrowind - YAJAN\Stock Game Folder Supported record types: ACTI, ALCH, APPA, ARMO, BODY, BOOK, BSGN, CELL, CLAS, CLOT, CONT, CREA, DOOR,...
The tool can only forward whole subrecords. For example, I have a mod that removes a spell(reflect_20) from a creature(dagoth ash ghoul), then a another mod adds spells to that...
I think something is wrong with the way the program is parsing directories. Linux uses forward slashes, not backslashes. Further, every time I try to direct it to the OpenMW...
If a mod enables water in an interior cell but the cell gets overwritten by a later mod, the cell won't have water.
Heres the log, i have no idea whats happening. [TES3Merge.log](https://github.com/NullCascade/TES3Merge/files/9126098/TES3Merge.log)
creatures respawn flag does not seem to be merged [EDIT] basically, I think in the example below it would be more correct to carry on the respawn flag as the...
Eccezione non gestita: System.MissingFieldException: Impossibile trovare il campo 'Utility.Common.TextEncodingCode'. in TES3Merge.Program.Main(String[] args)
I've been working on [Portmod](https://gitlab.com/portmod/portmod), a mod manager for OpenMW, and would love to include support for TES3Merge, however TES3Merge doesn't currently have any way of specifying alternative locations to...