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Database for scriptable objects in Unity using Odin Inspector

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I just deleted a DataNode with a lot of manual configuration when trying to clone it. Adding an Undo/Redo feature will also be very interesting. for the moment everything seems...

Current documentation is very sparse. I can't manage to setup properly the database. Could you make some documentation on how to setup properly the database?

Sorting Order to display in SODatabaseWindow and (possibly) order for SODatabase.GetModels