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Last action doesn't need wait

Open Zaflis opened this issue 2 years ago • 1 comments

Suggesting to add an option where the last /ac command in the whole macro sequence wouldn't get wait added to end. It's when crafting is finished and control is turned back to player to click Synthesize again in the UI, the wait is redundant. I'd be uncomfortable knowing the macro could still be "running" in the background when i click it quickly so i always manually delete the wait anyway.

Zaflis avatar Jul 23 '23 07:07 Zaflis

I will get to this shortly, I am coming back from a break. In the meantime, you can enable the /macrolock option to prevent running macros concurrently by mistake.

dazemc avatar Aug 08 '23 07:08 dazemc