FosterOld
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a simple cross-platform game framework made in C# dotnet core
Making an OpenAL AppModule It's still missing the OpenAL extensions
This audio module implementation was written with OpenAL in mind. I can add an OpenAL implementation to this PR soon if preferred, or I can open a separate PR if...
Examples?
Would love to see some really simple examples! Doesn't have to be anything robust, but would love to see a little more than how to render a rectangle. Maybe an...
The very barebones of this has been started, but not much else.
- Added a new `Point2 Position` property to `Mouse`. - Added GLFW callback and SDL2 event handling to get mouse position. Note that SDL2's mouse position is always as integers...
I haven't looked into this at all yet, but it's going to need some kind of simple abstraction for Sounds, Emitters, and Listeners.
the Wavefront .obj is the only current implementation. It would be nice to support at least .fbx and blender files.
Currently only PNG image reading / writing is supported, and it's not a complete implementation. Looking into using [StbImageSharp](https://github.com/StbSharp/StbImageSharp) might be a good idea.