NetickForUnity
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LagCompensation is stripped when Stripping Level is set to Low
Should be fixed now: https://github.com/NetickNetworking/NetickForUnity/commit/2245ce45ac800039fd7771ad1ddf22c31d4ba950
Please try and let me know.
Still exist
Default constructor not found for type Netick.Pro.LagCompensation at System.RuntimeType.CreateInstanceMono
btw was this an issue or not?, why hasn't it been closed yet?