pomelo-unityclient-socket
pomelo-unityclient-socket copied to clipboard
pomele dotnet client
Use Newtonsoft Serialization Support for .il2cpp
look my fork use newtonsoft-json
keepWaitWhenConnect 可设置是否堵塞,不堵塞则有外部设置超时; JsonArray改动修正protobuf的bug
所有的请求回调都没切到主线程 Unity 一直报错 ‘XXX’ can only be called in main thread,
IPAddress[] addresses = Dns.GetHostEntry(host).AddressList; 这句代码经常要执行超3秒
Hi, I try to use this with ipv6 and got fail. How can I solve this issue? Regards,
合并NetEase新版本
Any chance of adding WebGL platform support? Thank you.
这个登录后,关闭网络,检测到断开,打开网络,再去new PomeloClient 然后连接服务器 服务器必然出现错误。 [connector-server-1] getSession session is created with session id: 5 [connector-server-1] handleMessage session id: 5, msg: {"id":10001,"type":0,"compressRoute":1,"route":"gate.gateHandler.reqConnect","body":{},"compressGzip":0} fail to forward message:TypeError: Cannot read property 'forwardMessage' of undefined...
the web mode work well, but in c# the dos show info as follow:  the host and the port is 127.0.0.1:3014