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pomelo-chat client based on socket, support unity 3D and other .net environment,

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I noticed that the library causes Unity to hang for a long time after I exit the play mode. Is this cause by the plugin or the opened socket?

Press login and can't change scene: ``` Ruby get_loadedLevel can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading...

服务端用的chatofpomelo-websocket 官网客户端pomelo-unitychat-socket -->build出来为 pomelo.exe 运行两个pomelo.exe 可以互相进行 发送,接收,一切正常 模仿pomelo-unitychat-socket的写法,自己写了个client,build出来为 my.exe 现在运行 2个pomelo.exe,运行2个my.exe 任意一个my.exe 发送消息出去, 两个pomelo.exe都可以收到。 选择其中一个pomelo.exe发消息,另外一个pomelo.exe可以收到,但2个my.exe无法收到 问题:是否是pc.on(route,data)这边处理有问题? 但我是完全模仿官方demo的写法啊。困在这快一周了,希望有人解答下~~谢谢!!!!!

I started chat server but I can't login using unity sample. There's no response after clicked login button. Web version is OK. I checked the host and port it's the...