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[Runtime Feature]: Normal Map Texture Category

Open alfonslm opened this issue 1 year ago • 3 comments

What is the context of the feature/improvement?

In Ghost Recon Advanced Warfare 1 I have been running into parties with normal maps that gets displayed incorrectly. I think that the game also uses gray scale transparency maps that gets used incorrectly but I'm unsure

Please describe the feature/improvement?

Even if some types of textures just gets ignored it would be preferable to have a clear tag for them for achieving purposes and easier tagging since you won't have to think twice about it, in this case normal maps plus it would reduce extra work with restaging for newer versions that adds support for new texture categories Eg with an material editor.

What would be your solution? (optional)

Add clear sub categories for Eg normal maps, specular/roughness textures, skin, hair, cloth and metals etc even if it doesn't matter now it would remove some guesswork for what the different categories are expected to be used and future proof against pipeline challenges

Version

0.5.1

alfonslm avatar May 22 '24 23:05 alfonslm

Thank you for reaching out. Is there any specific workflow that this would enable for you at this point, versus just categorization?

NV-LL avatar May 29 '24 22:05 NV-LL

At this point for me it would just make brain dead tagging easier and probably make it easier to find the original textures for making custom shaders. That would probably require some sort of custom tags system to be really helpful.

Just being able to tag all the common texture types would still make sense to have that tag information for later updates since it's barely any more job to tag textures with ignore or something else that might be useful in a later update.

(Also, I kinda don't want to try and figure out what tag I should apply when I just try to tag everything like NPC skin texture should probably get tagged to enable subsurface scattering)

alfonslm avatar May 29 '24 22:05 alfonslm

REMIX-3135 for tracking

NV-LL avatar Jun 05 '24 22:06 NV-LL