Marking a mesh replacement as sky makes the mesh disappear
Describe the bug
Marking a mesh replacement as sky with bool remix_category:sky = 1 doesn't do anything. I posted my process on discord and Mark Henderson suggested I should add this as a bug
happens on every build since the option to independently force a replacement mesh into a different draw call category became possible around the 9th of October
Attach files! nothing to attach
To Reproduce
add mesh replacement to a stable hash
add the line bool remix_category:sky = 1
example
over "mesh_F888325E8628AFD1"
{
custom int preserveOriginalDrawCall = 1
def Xform "Xform_mesh_0" (
prepend references = @./Meshes/SkyDome/SkyDome.usda@
)
{
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (0.1, 0.1, 0.1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
bool remix_category:sky = 1
}
}
test in game
Expected behaviour new mesh replacement to be treated as a sky. Currently the mesh just doesn't appear
Screenshots
before marking mesh as sky you can see it in game and its casting light but its blocking the sun because it's a standard mesh
after marking mesh as sky it disappears like below
REMIX-2437 for tracking.