bridge-remix
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This is the NVIDIA RTX Remix Runtime Bridge repository
Updating the prerequisites to avoid the issue https://github.com/NVIDIAGameWorks/bridge-remix/issues/1
In fact `client.useVanillaDxvk` doesn't even seem hooked anywhere inside the code. ``` [01:41:26.269] info: Found user config file: C:\Program Files (x86)\Origin Games\Mass Effect 2\Binaries\.trex\bridge.conf [01:41:26.270] info: Effective configuration: [01:41:26.270] info:...
err: d3d9.dll loading failed: 126 Long story short I downloaded an rtx-remix debug build, and eventually I figured it wasn't working because I was missing the bunch of MSVC debug...
Summary: An access violation error occurs in the nvngx_dlssd.dll library during a call to NVSDK_NGX_SetInfoCallback. The error is triggered by an attempt to read from a null pointer address. Details:...
This PR adds a intermediary api called ~~`BridgeApi`~~ to the bridge that allows x86 games to use parts of the x64 remix-runtime api. ### Overview: - the client implements ~~BridgeApi~~...
- The VS solution is missing the detours include path / search path. Adding `..\ext\Detours\src` to the search path in the NMake tab within the bridge-remix project settings fixes that....
Microsoft's Midtown Madness uses Direct3D7 and I am using [dxwrapper](https://github.com/elishacloud/dxwrapper) to convert it to Direct3D9. It works fine with dxwrapper and the latest build of [DXVK](https://github.com/doitsujin/dxvk), but when trying to...
 I have tried using older version of the bridge and even the brand new one that recently came out and there is no fix for me. [hl2_d3d9.log](https://github.com/user-attachments/files/17053087/hl2_d3d9.log)
When trying to compile I get this error: vswhere found at: C:\Program Files (x86)\Microsoft Visual Studio\Installer\vswhere.exe Using Visual Studio installation at: C:\Program Files\Microsoft Visual Studio\2022\Enterprise Visual Studio Command Prompt variables...
In bat files build subdirs are same as _compDebug_x64 and _compDebug_x86 files in root folder. These files prevent folder creation that results in build failure.