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Hi there, I'm switching from my old (outdated) NRD integration because it changes too often and is way too much maintenance overhead, so I figured SL would help me out...

Hi Nvidia, I'd like to try my own obj file in the sample, but I noticed that you are using .chk rather than .obj. So could you tell me how...

I built and Setup my project in all configurations {debug, dev, release} and the same goes for the Streamline SDK built from source in the same manner, each configuration crashes...

I have noticed that the following files are above github file size limit, and is thus requiring git lfs to checkout/pull: ``` Skipped checkout for "donut/nvrhi/thirdparty/Vulkan-Headers/include/vulkan/vulkan_structs.hpp", content not local. Use...

I had a test by following https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/Debugging%20-%20SL%20ImGUI%20(Realtime%20Data%20Inspection).md. But I can't trigger the imgui after turning on the frame generation by using the hotkeys. I added the imgui feature here: ![image](https://github.com/user-attachments/assets/0023406c-3172-409e-a321-8f51da384900)...

Set USE_SL off, make project requires ngx, where to clone the NGX Latewarp SDK? I registered an account on the official website but couldn't find the download link.

Fixes #10 Fixes #7

Hello, I followed the instructions to build properly. The default (dx 12) works fine. But I can't seem to run vulkan at all. Just using the -vulkan command line parameter....