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PopulateUpdateCommandList memory leak when rebuilding

Open pmorley-nv opened this issue 2 years ago • 0 comments

There is a memory leak when allocating a bigger result memory in the PopulateUpdateCommandList when rebuilds are executed. The result and scratch buffers will get leaked. Follow up with a fix to track this memory and deallocate it after GPU frames aren’t referencing anymore.

pmorley-nv avatar Dec 05 '23 17:12 pmorley-nv