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Strange problem of simulation result

Open SailorLou opened this issue 4 years ago • 1 comments

Dear expert, I refer to this document https://gameworksdocs.nvidia.com/NvCloth/1.1/UserGuide/Index.html#usage to use NvCloth Library; firstly , I create a plane with 16 x 17 Vertices, post simulation ,i render the Particles from current nv::cloth::Cloth object; but I found that the plane will be broken into single triangles;

do you have any suggestions? thanks

Best Regards Sailor

SailorLou avatar Aug 31 '21 09:08 SailorLou

Did you solve it?? I'm in the same situation now, it's really frustrating.

Hyukeee avatar Feb 23 '22 14:02 Hyukeee