NvCloth
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Strange problem of simulation result
Dear expert, I refer to this document https://gameworksdocs.nvidia.com/NvCloth/1.1/UserGuide/Index.html#usage to use NvCloth Library; firstly , I create a plane with 16 x 17 Vertices, post simulation ,i render the Particles from current nv::cloth::Cloth object; but I found that the plane will be broken into single triangles;
do you have any suggestions? thanks
Best Regards Sailor
Did you solve it?? I'm in the same situation now, it's really frustrating.