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Dealing with some artifacts

Open trsh opened this issue 3 years ago • 9 comments

Dear nvidia, do you have any idea or advice, on what would cause the ugly line on the front box?

2022-11-07_103847

trsh avatar Nov 07 '22 08:11 trsh

can you try NIS_CLAMP_OUTPUT = 1 in your defines? Also try to use a bit less sharpness Are you using NIS with HDR?

abernalnv avatar Nov 07 '22 08:11 abernalnv

can you try NIS_CLAMP_OUTPUT = 1 in your defines? Also try to use a bit less sharpness Are you using NIS with HDR?

NIS_CLAMP_OUTPUT did not make a difference. HDR is = NISHDRMode::None. Sharpness can be 0, and same line.

trsh avatar Nov 07 '22 08:11 trsh

2022-11-07_105755 Sharpness 0 + NIS_CLAMP_OUTPUT

trsh avatar Nov 07 '22 08:11 trsh

What is the scale ratio? Do you have an image that we can use for debugging?

abernalnv avatar Nov 07 '22 09:11 abernalnv

in_x = 640
in_y = 360
out_x = 1280
out_y = 720

This should be the texture, that is upscaled

before_upsc

trsh avatar Nov 07 '22 09:11 trsh

@trsh, Thank you Janis. We'll take a look.

abernalnv avatar Nov 07 '22 16:11 abernalnv

Anything new around this?

trsh avatar Dec 02 '22 16:12 trsh

@trsh. We have not being able to repro the strong artifacts on the lines, but we observed some overshooting on the edges specially with large sharpness values. The image is already very sharp and applying sharpening on top can result on overshooting. We're investigating using a different detection ratio as well as an attenuated LTI function that might help with this specific case.

abernalnv avatar Dec 05 '22 09:12 abernalnv

Strange that you were not able to reproduce. Then it should be something off with my setup!?

trsh avatar Dec 05 '22 13:12 trsh