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Fix illegal memory access for textureless meshes

Open STREM-hexagon opened this issue 6 months ago • 1 comments

Creating a dummy texture for textureless meshes the way it is done so far causes illegal memory accesses if num_vertices * num_views > 1920 * 1080. To avoid this, this PR allocates a vertex color array instead of a texture and uses broadcasting to correctly access the colors in the renderer.

STREM-hexagon avatar Aug 07 '25 11:08 STREM-hexagon

Thanks for catching and fixing this, it looks good to me. We will include this fix in the next patch for release-3.2.

yuanknv avatar Aug 13 '25 23:08 yuanknv