isaac_ros_pose_estimation
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Fix illegal memory access for textureless meshes
Creating a dummy texture for textureless meshes the way it is done so far causes illegal memory accesses if num_vertices * num_views > 1920 * 1080. To avoid this, this PR allocates a vertex color array instead of a texture and uses broadcasting to correctly access the colors in the renderer.
Thanks for catching and fixing this, it looks good to me. We will include this fix in the next patch for release-3.2.