ArenaGame
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Interpolation of spine rotation wierds out.
Interpolation of spine rotation wierds out.
The spine rotation is getting interpolated by Forge, where it doesn't interpolate by the shortest path. This generates this as a result. (mp4) Take a look at the #community-answers on the Forge discord to see a possible tip for creating your own interpolation, which would solve this issue. I did not solve it, as I wanted this project to not have Forge modified code.
Is there any reason you didn't use a Quaternion instead of a Vector3?
Not that I can think of right now anyway, top of my head, it's a bit more data though.