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Interpolation of spine rotation wierds out.

Open NFMynster opened this issue 8 years ago • 2 comments

Interpolation of spine rotation wierds out.

The spine rotation is getting interpolated by Forge, where it doesn't interpolate by the shortest path. This generates this as a result. (mp4) Take a look at the #community-answers on the Forge discord to see a possible tip for creating your own interpolation, which would solve this issue. I did not solve it, as I wanted this project to not have Forge modified code.

NFMynster avatar Nov 05 '17 01:11 NFMynster

Is there any reason you didn't use a Quaternion instead of a Vector3?

TheSeanLavery avatar Feb 04 '19 22:02 TheSeanLavery

Not that I can think of right now anyway, top of my head, it's a bit more data though.

NFMynster avatar Feb 04 '19 22:02 NFMynster