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ND Framework core

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Fixed an issue where vehicle.setMetadata would fail if metadata wasn't already part of its current state. I also added a debug print when skipping metadata storage, for example, if setMetadata...

**Describe the bug** /remove resets shield **To Reproduce** Steps to reproduce the behavior: 1. run command ``/revive me`` **Expected behavior** Not remove shield, instead heal player health.

**Describe the bug** The clothes shops don't save the outfits players make and save inside said clothing shop when the player leaves the server and rejoins the outfit is not...

Add support for MP Peds to have hair, beards, tattoos for further customization of Peds for scripts.

enhancement

ox_lib is not marked as a dependency and it can lead to some issues if ox_lib is started AFTER this resource ! Issue reference on the cfx discord : https://discord.com/channels/192358910387159041/1164139686378356816/1243865784456052758

### Client-side Changes: * **Teleportation to Waypoint**: Added the `ND:teleportToMarker` event, allowing players to teleport to their marked waypoint. * **Weather and Time Changes**: Added the `ND:changeWeather` and `ND:changeTime` events...

this fixes the issue that ND_Ambulance is having with ND_Core, caused by it using `local NDCore = require "@ND_Core.init"`, which currently just returns a boolean due to the missing return...

This PR adds an additional option parameter to `/dv` to include player operated vehicles or not.

To Reproduce Steps to reproduce the behavior: **Expected behavior** That the vehicle spawns after being taken out from impound. To open inventorys of non player owned vehicles **Screenshots** If applicable,...

help wanted
question

**Describe the bug** Vehicles left outside of a garage after a server restart do NOT get sent to impound and are lost. (in db it says impounded) but nowhere to...

bug