Render disorder after version 0.3.10
I noticed that on CHANGELOG Fix the application of the tile "up" axis adjustments.
Before this fix, the render output is correct. However, afther this version, the render output turns out to be a mass and disorder. How would this happen?
@Junior2Ran it's possible there was an issue in the updated implementation. Can you provide images of before / after and example data to reproduce the issue?
The updates were made in #260, and the original issue was #184
Actually, I'm not sure that the problem is caused by this axis fix.
However, with version 0.3.9 it seems like

wiith version 0.3.10 it turns out to be a mass, full of unexpected coordinates disorder, z-fighting, LOD disorder

You are the professional guy, I assume that you can find a clue to solve the problem. And I'm glad to provid some wild guess
You are the professional guy, I assume that you can find a clue to solve the problem. And I'm glad to provid some wild guess
Unfortunately I don't have the bandwidth to find and solve everyones issues for them. I'll need your help to track down the PR / commit that broke your dataset and then we can talk about how to address it and where the regression came from - if those are buildings are all instanced from an i3dm file then it is possible that it was broken in #260 but I can't be sure.
The buildings are from b3dm files, and the upAxis is z.
I've reviewed #260 , it seems likely to be caused by this PR.
I will take some time to debug the code and find out the reason later.
@Junior2Ran - are you able to provide a sample data set? It would be nice to get to the bottom of this
@Junior2Ran I'm going to assume that this was actually fixed in #273 and released in v0.3.12. In the future it's helpful to provide test data so the issues can be tested and confirmed.
Thanks!