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Feature Request: Per World Join Force Spawn

Open StormyIceLeopard opened this issue 8 years ago • 0 comments

A server with multiple worlds for different things Worlds: Factions Minigame1 Minigame2 Competition Game

With the worlds listed above, the only world I want to not have a forced spawn is Factions. The intended behavior goes like this: I want nothing to change with the Factions world. It's intended behavior is left alone: A player can leave in a spot, and return to the same spot when they join, with ease. However, with all of the other worlds, or only with specific worlds, I want them to be forced to the respective worlds spawn point, or the spawn point of the server (In this case, the Factions world.). This is to prevent players from being in an area they are not supposed to be in when a minigame is not running.

The reason behind this. Let's say they log out in the middle of a Minigame that would kill them if they fail BUT it auto resets after each round which is when that player would join back and finish the mini game without the fear of time running out to be killed. The simple fix is to force a spawn. BUT on the factions world, you wouldn't want that to be the case. When you log out let's say at an EndPortal because you got to do something and would come back later. Now when they rejoin they should be next to the portal NOT back at spawn.

StormyIceLeopard avatar Aug 06 '17 02:08 StormyIceLeopard