box2d-editor
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Handling of packed image containing tiles
It would be really nice to handle packed image of tiles. Currently, we have to
unpack the tiles and define boundary of each of them. That is time-consuming
work.
Original issue reported on code.google.com by [email protected] on 14 Jan 2012 at 12:39
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I'll try to come up with something in a future revision. Built-in support for
libgdx packs should be easy to add, but supporting random frameworks won't go
as smoothly than that :)
Original comment by aurelien.ribon on 16 Jan 2012 at 7:42
- Changed state: Accepted
- Added labels: Type-Enhancement
- Removed labels: Type-Defect
Thanks for accepting my issue. I would expect the feature to work with Tiled's
tileset which is already supported in libgdx.
Original comment by [email protected] on 16 Jan 2012 at 5:22