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Ship Stuck in Planet

Open SimonC4 opened this issue 10 years ago • 14 comments

I was in the imperialBig ship on the first planet, the rocky planet, and got stuck inside the planet. Kind of sucked in and then the ship disappeared and the camera kept drifting to the middle of the planet.

Seems like it's happened a few times before: http://steamcommunity.com/app/342980/discussions/1/606068060828393540/

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SimonC4 avatar Jul 28 '15 01:07 SimonC4

Yup have heard about this before, it just seems really tricky to reproduce and thus troubleshoot further.

Had coincidentally mentioned it to @grauerkoala earlier today in relation to #58 since it is probably some obscure bug like that which can cause it (but not that one)

Cervator avatar Jul 28 '15 01:07 Cervator

Another report - suggests (again) maybe the Vanguard (aka imperialBig) in particular can hit this issue. Problem with its hit box?

http://steamcommunity.com/app/342980/discussions/1/520518053428477307/

Cervator avatar Aug 27 '15 03:08 Cervator

More details from the last post, with possible reproduction instructions:

"go to a flat spot on a planet then move your mouse in a clockwise circle around the ship for a minute or two thats how it worked for me"

So maybe you can sort of "wiggle" your way through the surface with a Vanguard.

Cervator avatar Sep 01 '15 05:09 Cervator

This just happened to me with the Beetle on 1.3.0, so it's not Vanguard-specific.

mjstahlberg avatar Sep 05 '15 18:09 mjstahlberg

Thanks for the extra detail @Viech :-)

Cervator avatar Sep 05 '15 18:09 Cervator

And another: http://steamcommunity.com/app/342980/discussions/1/520519112496560688/

Tendency for ships to "jump" slightly / be able to skip physics/collissions briefly? Seems related.

Cervator avatar Sep 08 '15 08:09 Cervator

Anyone got an image of this?

binbandit avatar Sep 16 '16 08:09 binbandit

I got this problem too - when the tower on the snow planet shot me with a paralysing weapon, i teleported in the ground, under the tower.

OxidizeMonk avatar Oct 06 '16 02:10 OxidizeMonk

Ok thank you @OxidizeMonk. Out of respect to the developers, here is how to fix it. @Cervator. You need to re-do the collision boxes, probably make them 3 pixels bigger than what they need to be. This will compensate for the code not joining them to pixel perfection.

binbandit avatar Oct 06 '16 20:10 binbandit

Thanks @crazywolf132. Is that something you've tested in your fork, or just a theory? Did you redo your collision shapes successfully using some fixed version of the Box2D editor? Is it accessible somewhere?

Cervator avatar Oct 07 '16 07:10 Cervator

Our fixed box2D we lost... We got crypto Virus. As far as i am aware it is what we tested in our fork, but seen we are re-basing it, it wont be there. I will do some work on it tonight and get back to you with the result and the code if it checks out and doesn't cause any bugs.

binbandit avatar Oct 11 '16 07:10 binbandit

Another screenie of it happening via Steam:

http://steamcommunity.com/sharedfiles/filedetails/?id=884620460

From http://steamcommunity.com/app/342980/discussions/1/133259956004535197/

Cervator avatar Mar 17 '17 06:03 Cervator

Do you have a log for that @Cervator ?

binbandit avatar Mar 17 '17 09:03 binbandit

Old issue, still happens. Got a screenie for once and thought it interesting you can see a tiny spot of sky in the ground - seems highly likely that the "ground chunks" are being placed with gaps that are too large at times letting there be incomplete collision shapes that ships can sneak through (as usual this was an imperial large)

2018-12-23 20_31_42-destination sol

Cervator avatar Dec 24 '18 03:12 Cervator