DestinationSol
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Bad collision boxes for maze
What you were trying to do
trying to go inside a maze
What actually happened
noticed weird collision boxes implemented for the maze
How to reproduce
*go to the maze at the bottom of the system you start in
- try to enter the maze
- notice weird collision boxes
Log details and game version
Windows PC v2.0.1
Computer details
i3 3220 gtx 1050 8gb ram
This doesn't appear to be an issue with the maze collision boxes themselves. In the Box2D editor the maze parts appear fine. I think that the collision shapes are being loaded incorrectly in-game.
You can view the collision shapes by setting the drawPhysicBorders value to true in engine/src/main/resources/debugOptions.ini.
