Add missing serialization calls for saved data structs
Not sure why those calls were not included in serialize functions.
@dyanikoglu this change doesnt include a version for the manual serialization, so not all changes in newer version will be backwards compatible.
Indeed, this might break loading already created saves in released games.
Is there a specific reason why you proposed these changes? I understand that current code feels incomplete, but works fine with properties marked as SaveGame?
In my custom save system, I'm serializing those structs manually and writing into saved data. If it's likely break compatibility with existing projects, the PR can be closed.