MBTileParser
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Building tiles should turn semitransparent when characters walk behind them, so that you can see the character.
Building tiles should turn semitransparent when characters walk behind them, so that you can see the character. As it stands, players who walk behind buildings are practically invisible and can easily get lost.
This is totally irrelevant to the issue, but I have to say - this project is very impressive, and I'd like to start contribute. Have you started on this feature yet, can I help in anyway?
Thanks for the kind words. Feel free to email me. [email protected].