Monstrofil
Monstrofil
@HenryQuan any chances you can link replay with chinese names in this issue? I will add some unit tests for that case.
@HenryQuan the issue with utf-8 was caused by the old [workaround ](https://github.com/Monstrofil/replays_unpack/issues/19#issuecomment-939505796) that was intended to fix the problem with how python2 (which WG still uses) handles strings and how...
@SakuraIsayeki @imkindaprogrammermyself don't you have a code which creates and injects pickle with RCE into replays by any chance? I believe that WG did not fix this CVE properly and...
That is definitely battle results. Here we can see credits accounted for the battle.  I did not find any records of 'headers' in game client, but that does not...
Finally found where WG/Lesta transforms plain arrays into the dictionary. ``` postProcessing ``` Unfortunately it's so closly tied to DataHub that it's hard to extract conversion code and also the...
Nevermind ^^ Most of raw data was pretty easy to extract. [results.zip](https://github.com/Monstrofil/replays_unpack/files/12565607/results.zip)
@wihn2021 data compression mechanism that wg used in post-battle stats is too complex and too closely tied to client script that I don't want to spend time supporting it.
I managed to enable RAWAF according to data that I see in proc/rkisp-vir0, but still all values in stat_ structure are just zero's. @orangepi-xunlong could you please take a look...
> do you know of any way other than onArenaStateReceived to determine the team id of the player? take relation from json data on the top of replay  >...
Avatar and Vehicle entities also have teamId property. 