Monstrofil

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@HenryQuan any chances you can link replay with chinese names in this issue? I will add some unit tests for that case.

@HenryQuan the issue with utf-8 was caused by the old [workaround ](https://github.com/Monstrofil/replays_unpack/issues/19#issuecomment-939505796) that was intended to fix the problem with how python2 (which WG still uses) handles strings and how...

@SakuraIsayeki @imkindaprogrammermyself don't you have a code which creates and injects pickle with RCE into replays by any chance? I believe that WG did not fix this CVE properly and...

That is definitely battle results. Here we can see credits accounted for the battle. ![image](https://github.com/Monstrofil/replays_unpack/assets/8678392/d7f416b7-aa19-4116-8a03-e156df183429) I did not find any records of 'headers' in game client, but that does not...

Finally found where WG/Lesta transforms plain arrays into the dictionary. ``` postProcessing ``` Unfortunately it's so closly tied to DataHub that it's hard to extract conversion code and also the...

Nevermind ^^ Most of raw data was pretty easy to extract. [results.zip](https://github.com/Monstrofil/replays_unpack/files/12565607/results.zip)

@wihn2021 data compression mechanism that wg used in post-battle stats is too complex and too closely tied to client script that I don't want to spend time supporting it.

I managed to enable RAWAF according to data that I see in proc/rkisp-vir0, but still all values in stat_ structure are just zero's. @orangepi-xunlong could you please take a look...

> do you know of any way other than onArenaStateReceived to determine the team id of the player? take relation from json data on the top of replay ![image](https://user-images.githubusercontent.com/8678392/142730479-968828c6-965b-4062-a13e-922d92478531.png) >...

Avatar and Vehicle entities also have teamId property. ![image](https://user-images.githubusercontent.com/8678392/142733522-23d8c6a6-6ff1-4156-994b-cf233b730575.png)