MonoGame.Samples
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A few cross-platform game samples using MonoGame.
Hi! I'd like to add a sample game to this repo. It's a simple example of pong that plays itself called AutoPong. I think it offers a very simple introduction...
because netstandard 2.0 was supported wiht net6 before, people might expect a straighforward nuget update which isnt gonna work. But if you run the upgrade-assistant too it will analyse if...
Currently, the samples simply ain't compatible with .NET 5.0 on regular OpenGL/DirectX Windows build due to .csproj settings, although the very code seems to be .NET 5.0-compliant.
We need to add a sample that exercises the non-SpriteBatch side of rendering. Things to work out: - What sample should this be? - Can we support PlayStation Mobile?
Fix the build server to build the samples `develop` branch just like we do the main MonoGame project. The first issue is how to make the existing projects build against...
The current implementation of the acceleroment.cs is only working on windows phones. I have used the default way of implementing accelerometer but doing it this way the accelero data becomes...
Do you think it is worth packaging the samples in an installer for easier distribution? Or maybe at least put a zip download up on the website? @KonajuGames @DDReaper
Update all samples to .NET 8 and test
Adding the converted Ship Game sample, direct conversion from the XNA sample. Note, still a desktop/console focused game. ## TODO - Need support for landscape on mobile - Touch /...
GitHub Actions have progressed to the point where it should be fairly easy to add automated building to the samples repo to ensure all samples are kept up to date...