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ExceptionsDisconnect not works sometimes

Open foreyes opened this issue 4 months ago • 1 comments

Describe the bug I have set exceptionsDisconnect to false at NetworkManager Component. But sometimes it still not work. The case is use ClientRPC and trigger an error. (Host Mode) If I restart the scene (without reload), it will be fine. So I guess it's because exceptionsDisconnect is static variable, and may not setup well.

Mirror Version: Around 2024 July, I don't really remember

My game will launch 4 days later, so I don't have time to describe more, sorry for that.

foreyes avatar Sep 18 '25 03:09 foreyes

exceptionsDisconnect false should only be used for debugging something specific, not in production. Mirror version too old to support.

MrGadget1024 avatar Nov 04 '25 15:11 MrGadget1024