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[not yet functional] Multi-threaded minecraft. Performance over correctness. What could go wrong?

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hi @nallar 1 do you have discord ? I would like to talk with you in private 2 do you want to help me w/ this

Please U are the best modder!!!!

Should make sure to post the 1.4.7 builds as well. Self hosting is cool and all but can't guarantee good uptime due to life ™️ .

Tasks: - [x] Split javassist patching implementation into separate project - [x] Split non-minecraft code into [JavaPatcher](/nallar/JavaPatcher) - [x] Split minecraft-specific code into [ModPatcher](/nallar/ModPatcher) - [x] Mixin implementation in nallar/JavaPatcher....

update

```java 03-21 11:42:31 [SEVERE] [TickThreading] The server appears to have deadlocked. Last tick 60s ago. Definitely deadlocked: "Async ChunkLoader" Id=359 BLOCKED on appeng.sided.AEGenericTick@4d6f62e6 owned by "Server thread" Id=16 at appeng.sided.AEGenericTick.TriggerInit(AEGenericTick.java:56)...

bug
1.6.4

It seems like this is becoming the ultimate Forge improvement suite and slightly varying away from just threading things, including many performance improvements and great features like the new anti...

enhancement

I decided to give TT a try and it doesn't seem to like Sponge very much. Sponge just spams the console its loading DIM-1 using 200% or more cpu usage...

bug
sponge

Alright so trying to scan through my logs that ive ignored for a long time has proven difficult as most of them are in GB sizes Linux just said "I...

bug
1.6.4

Is there actually any sense doing per-world threading? I.e. my server's runtime is spent mostly on dim0 ticking of tile entities, and updating a few chunks in nether and ender...

question
performance