TickThreading
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[not yet functional] Multi-threaded minecraft. Performance over correctness. What could go wrong?
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hi @nallar 1 do you have discord ? I would like to talk with you in private 2 do you want to help me w/ this
Please U are the best modder!!!!
Should make sure to post the 1.4.7 builds as well. Self hosting is cool and all but can't guarantee good uptime due to life ™️ .
Tasks: - [x] Split javassist patching implementation into separate project - [x] Split non-minecraft code into [JavaPatcher](/nallar/JavaPatcher) - [x] Split minecraft-specific code into [ModPatcher](/nallar/ModPatcher) - [x] Mixin implementation in nallar/JavaPatcher....
```java 03-21 11:42:31 [SEVERE] [TickThreading] The server appears to have deadlocked. Last tick 60s ago. Definitely deadlocked: "Async ChunkLoader" Id=359 BLOCKED on appeng.sided.AEGenericTick@4d6f62e6 owned by "Server thread" Id=16 at appeng.sided.AEGenericTick.TriggerInit(AEGenericTick.java:56)...
It seems like this is becoming the ultimate Forge improvement suite and slightly varying away from just threading things, including many performance improvements and great features like the new anti...
I decided to give TT a try and it doesn't seem to like Sponge very much. Sponge just spams the console its loading DIM-1 using 200% or more cpu usage...
Alright so trying to scan through my logs that ive ignored for a long time has proven difficult as most of them are in GB sizes Linux just said "I...
Is there actually any sense doing per-world threading? I.e. my server's runtime is spent mostly on dim0 ticking of tile entities, and updating a few chunks in nether and ender...