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Use HashMap of SkyModels instead of a single SkyModel in order to avoid a null pointer exception when more than one world is loaded at once

Open Tank-Missile opened this issue 5 years ago • 0 comments

~~There's 1 issue currently that I have not solved, and that is when a portal is opened, the sky is default instead of the changed sky model. This is due to the sky model not being created until going through a portal.~~

I fixed the above issue by using EntityJoinWorldEvent in StellarAPI's StellarAPINetworkManager. Hopefully this will do.

Tank-Missile avatar Feb 18 '20 01:02 Tank-Missile