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https://mindustrygame.github.io/wiki/modding/1-modding/#content "arbitrarly" should be "arbitrarily" (add "i") ``` Furthermore the files within these { content//* } directories may be ___arbitrarly___ nested... ```

ER's Demo has been archived and privated, updated the links to point to the actual mod repository

Deleted the old fork, too many conflicts, cant be bothered to fix it

Fixes gramm**e**r/ unclear wording in spriting guide.

If there's a way to embed the video instead of just linking it, tell me.

fed up with all the people asking vague questions in # logic and that seed from 5 months ago has finally germinated so here we are obviously, its a draft,...

it's possible to use labels for jump statements. this is very useful and should be included in the documentation. example code: ``` ubind @flare set baseUnit @unit label1: ubind @flare...

![unknown](https://user-images.githubusercontent.com/91761043/148462095-cafae676-f14c-438e-8f91-2aeb24a80003.png) In V7 \@time is just \@tick/60 and its no longer UNIX time so why not add a note on that?

Stop slacking, anuken

I noticed that the old HJSON hyperlink in the docs was out of date and updated it.