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RED players stuck in dying loop upon round start

Open astolfo-alter opened this issue 8 months ago • 5 comments

Somehow the map's anti-AFK at spawn is activated upon starting a round which puts RED players in a dying loop. This can be temporarily fixed by reloading the plugin, but sometimes it doesn't. The server is running Sourcemod 1.13 on Linux operating system.

astolfo-alter avatar Aug 17 '25 23:08 astolfo-alter

Are you sure this really is an issue with this plugin? Other than hooking into some buttons in a read-only way, the plugin does not interact with maps at all. Which map was it?

Mikusch avatar Aug 18 '25 06:08 Mikusch

This happened in multiple maps including: dr_minecraft_land_v4f, dr_retroland_fix and dr_supermario64_v6b

astolfo-alter avatar Aug 18 '25 22:08 astolfo-alter

Are you sure no other plugin interferes?

SpookyToad2 avatar Aug 18 '25 22:08 SpookyToad2

I recently tested again on other maps including dr_psykopat, no other plugins on the server beside TFEconData, TFUtils and TF2Attributes are interfering. The death loop still occurs sometimes.

astolfo-alter avatar Aug 20 '25 04:08 astolfo-alter

May I ask you. Should the activator leave the server to make a dying loop? Or are there some other ways to do it?

p7l31 avatar Aug 20 '25 17:08 p7l31