RED players stuck in dying loop upon round start
Somehow the map's anti-AFK at spawn is activated upon starting a round which puts RED players in a dying loop. This can be temporarily fixed by reloading the plugin, but sometimes it doesn't. The server is running Sourcemod 1.13 on Linux operating system.
Are you sure this really is an issue with this plugin? Other than hooking into some buttons in a read-only way, the plugin does not interact with maps at all. Which map was it?
This happened in multiple maps including: dr_minecraft_land_v4f, dr_retroland_fix and dr_supermario64_v6b
Are you sure no other plugin interferes?
I recently tested again on other maps including dr_psykopat, no other plugins on the server beside TFEconData, TFUtils and TF2Attributes are interfering. The death loop still occurs sometimes.
May I ask you. Should the activator leave the server to make a dying loop? Or are there some other ways to do it?