Game Development PDF Whitepapers
This index is currently out-of-date. Browse the directory structure manually
to see what is currently in the library.
Index
| C++ |
| Pitfalls of Object Oriented Programming |
| Graphics |
| Global Illumination, Irradience |
| Team Fortress Rendering Style |
| [Verification of Physicall Based Rendering](graphics/Verification of Physically Based Rendering Algorithms 10.1.1.230.9058.pdf) |
| Physically-Based Shading at Disney |
| Mathematics |
| Imaginary Numbers are not Real — the Geometric Algebra of Spacetime |
| Quaternions, Bivectors, Clifford Algebra - A Bigger Mathematical Picture for Computer Graphics |
| Synopsis of Geometric Algebra |
| Memory |
| Memory Optimization |
| Multithreading |
| OpenMP quick start |
| Networking |
| Beej's Networking Guide |
|Optimization|
|[Ogre 2.0](http://www.ogre3d.org/forums/viewtopic.php?f=4&t=75459)|
| Physics |
| Constraints Solver Numerical Integration |
Git Large File Storage
OSX
brew install git-lfs
git lfs install
git lfs track "*.pdf"