Bed Aura rewrite
Type of change
- [x] Bug fix
- [x] New feature
Description
- Completely overhauls Bed Aura, with massive improvements.
Previously, beds could only be placed onto the target player, with a total of three positions (with rotations). It wasn't even able to explode beds either. Did anyone notice?
This new Bed Aura is very similar to my Anchor Aura rewrite, with a few key differences regarding directional placement for beds.
How Has This Been Tested?
https://github.com/user-attachments/assets/ee0e7759-f72f-4044-87a8-b16bfb27aa1b
Checklist:
- [x] My code follows the style guidelines of this project.
- [x] I have added comments to my code in more complex areas.
- [x] I have tested the code in both development and production environments.
can you make it so it works in the overworld please?
can you make it so it works in the overworld please?
Is there any reason to? the beds wont blow up. i could add in a debug version for creative mode where the player breaks the beds without explosions occuring, but i still dont see why this would be necessary
Still draft since I have to fix the automove bug. and the autoswitch setting doesn't work properly
https://github.com/user-attachments/assets/221d593d-9887-485a-9efd-de0e66abd455
comparison of no spoof vs spoof
Updated to 1.21.8, waiting for review
i ran a test on it and it works flawlessly