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Bed Aura rewrite

Open Gingerbeard5773 opened this issue 7 months ago • 6 comments

Type of change

  • [x] Bug fix
  • [x] New feature

Description

  • Completely overhauls Bed Aura, with massive improvements.

Previously, beds could only be placed onto the target player, with a total of three positions (with rotations). It wasn't even able to explode beds either. Did anyone notice?

This new Bed Aura is very similar to my Anchor Aura rewrite, with a few key differences regarding directional placement for beds.

How Has This Been Tested?

https://github.com/user-attachments/assets/ee0e7759-f72f-4044-87a8-b16bfb27aa1b

Checklist:

  • [x] My code follows the style guidelines of this project.
  • [x] I have added comments to my code in more complex areas.
  • [x] I have tested the code in both development and production environments.

Gingerbeard5773 avatar Jun 05 '25 13:06 Gingerbeard5773

can you make it so it works in the overworld please?

safesearch77 avatar Jun 05 '25 14:06 safesearch77

can you make it so it works in the overworld please?

Is there any reason to? the beds wont blow up. i could add in a debug version for creative mode where the player breaks the beds without explosions occuring, but i still dont see why this would be necessary

Gingerbeard5773 avatar Jun 05 '25 21:06 Gingerbeard5773

Still draft since I have to fix the automove bug. and the autoswitch setting doesn't work properly

Gingerbeard5773 avatar Jun 07 '25 15:06 Gingerbeard5773

https://github.com/user-attachments/assets/221d593d-9887-485a-9efd-de0e66abd455

comparison of no spoof vs spoof

Gingerbeard5773 avatar Jun 08 '25 12:06 Gingerbeard5773

Updated to 1.21.8, waiting for review

Gingerbeard5773 avatar Jul 24 '25 15:07 Gingerbeard5773

i ran a test on it and it works flawlessly

noramibu avatar Sep 16 '25 16:09 noramibu