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Weak killaura hit with smart delay

Open Affexe opened this issue 3 years ago • 1 comments

Describe the feature

Killaura with smart delay won't wait to fully reload the weapon and hit an entity if it's going to die anyways. (I mean if sword need 13 ticks to deal the max damage, killaura may hit on the 8 tick if the damage is enough to kill an entity (or just hit entities like shulker bullet and fireball without delay))

Before submitting a suggestion

  • [X] This feature doesn't already exist in the client. (I have checked every module and their settings on the latest dev build)

  • [X] This wasn't already suggested. (I have checked every suggestion on github)

  • [X] This feature is a valid suggestion. (I have read the FAQs and Guides)

Affexe avatar Aug 08 '22 10:08 Affexe

Please reply😭

Affexe avatar Aug 25 '22 23:08 Affexe