SourceUtils
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Source engine file format exporting / WebGL map viewer demo.
``` # Exporting surf_concretejungle_fix [1/1] Exporting '/maps/surf_concretejungle_fix/index.html' ... Wrote 1.47K Bytes [2/5] Exporting '/maps/surf_concretejungle_fix/index.json' ... Wrote 148K Bytes [3/24] Exporting '/js/facepunch.webgame.js' ... Wrote 251K Bytes [4/24] Exporting '/js/sourceutils.js' ... Wrote...
https://i.imgur.com/6aYcS1W.png (thanks to Ocelot) Occurs on attempting to export kz_unity_01 and kz_ziggurath_final
Bumps [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json) from 10.0.1 to 13.0.1. Release notes Sourced from Newtonsoft.Json's releases. 13.0.1 New feature - Add JsonSelectSettings with configuration for a regex timeout Change - Remove portable assemblies from...
First of all this is an amazing project. I’m not so familiar with the technologies used in this project but I really want to use to build tools for the...
I get this error every time i attempt to load a tf2 map `Unhandled Exception: System.ArgumentException: Value does not fall within the expected range. at SourceUtils.ValvePackage..ctor(String dirFilePath) in C:\Users\James\Documents\GitHub\SourceUtils\SourceUtils\ValvePackage.cs:line 144...
https://github.com/Metapyziks/SourceUtils/blob/da700ca048c9aed3058b4048c6521d7666dd7fbb/SourceUtils/ValveBsp/StaticProps.cs#L113 Had some issues reading props, size here should be 72 edit: this is the map I tested with, it's using v10 https://gamebanana.com/maps/188524
Faces with certain tool textures (invisible, ladder, playerclip etc) seem to be culled from the faces array during compile, I'm looking to access physics or geometry data to build colliders...
https://rutoc.me/Replays?map=kz_cascade_v3&mode=1&type=1#t36442 missing water around 430ish
https://rutoc.me/Replays?map=kz_cataclysm&mode=2&type=1#t20586 missing bhop block texture at 2:40
https://rutoc.me/Replays?map=kz_caulis_v2&mode=1&type=0 lots of missing textures / cant even seen the giant bean that you climb in the map lol