MeshLib
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About the normals
Hi, I want to know how to fix the normal or FlipNormals for a polydata.(pseudonormal?)
and I also want to kown how to get all the point id for one edge of the hole edges.(to show all the edge in different color and people can choose which one to fix) // Find single edge for each hole in mesh std::vectorMR::EdgeId holeEdges = mesh.topology.findHoleRepresentiveEdges();