MoreFactionInteraction
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Adds more interaction with and between factions, bringing the world to life.
I saw the commit mentioning updating to 1.1 but that you "need to refactor for quests". Is that a blocker on updating the [workshop version](https://steamcommunity.com/sharedfiles/filedetails/?id=1454024362&tscn=1583918899)?
Faction war started, I'd have to guess, about half a year into the game. Am in the middle of the second winter already and the bar has not moved at...
There was a nearby "pristine ruins" from Real Ruins, but I don't know if that was related. I checked my IncidentWorker_RoadWorks file and it looks the same as the current...
When the psychic emanator is upgraded after a science expo event, the increased power usage and range is applied to all save files. This lasts until the game is restarted....
Removal of pirate-only limitation of pirate outpost spreader, tucked away in an option in the settings. Time estimate: couple of minutes if you know what you're doing.
After X happens (years pass, faction war lost, something incredibly rare like that), split up a faction. Spawn a few new bases, potentially make them spread a la pirates (but...
1. Implement toggle in General\Settings.cs 2. Implement goodwill loss similar to More Flavour\ChoiceLetter_DiplomaticMarriage.cs for all Choiceletters/Requests. Goodwill loss should only apply if toggle in step 1. 3. Add description in...