Alex

Results 20 comments of Alex

Yes, I think this would help. Dumping from play is ok, but you cant replace all the textures then On Fri, Jan 17, 2020, 18:57 Lionel Flandrin wrote: > @Meetem...

@simias actually I find more convenient way to dump textures, than taking them from polygon draw commands, but CDs TIMs would even better Actually I want to dump from TIMs...

Thanks, I've figured that out, now I need some time to make naive implementation, also have some ideas to optimize hash calculations

@simias thanks. Given nor poly vram dumping, nor texture page dumping is optimal, I'am trying to figure now how to catch texture upload. There is a way to catch texture...

+1, if alpha will be interpolated, this would be the best tool to upscale

Ok, I've just figured out how to make this work, but you need to change some code in rpd.js First, you need make function return import spec ```js return spec;...

So there is some behaviour you should know about. If you get export function for json/plain, then it will works like diff (previous commands, created nodes e.t.c won't be included...

Apparently viewmodel animations are broken too, seems that they are not transferred from engine to the view entity. Since engine doesn't render a viewmodel, it just skips the animation setup,...

HL25 update have broken some structures used to implement a custom renderer. It's not actually difficult to fix, and opengl32.dll doesn't really seems necessary to fully implement the rendering features....

Also in example plugin it seems like RenderAPI_Vulkan_OnPluginLoad is never called.