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Visual Scripting Framework for Unity

Results 28 BlueGraph issues
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Via #57 - when assets are reloaded and new ports have been introduced to the node script, the new ports are not added to existing node instances. It may not...

bug

Graph can't update Node in real time after modifying the Node class. It needs to create a new Node.

enhancement

**Is your feature request related to a problem? Please describe.** I like that this implementation is inspired by xNode, as such it would be great to have something similar to...

enhancement

In typical nodes, like the ones in the examples, which have only input fields but no output fields, these input fields occupy less horizontal space than the editable fields below....

bug

The whole framework has a weakness in extensibility. I tried to build upon the Execution Flow Example code to test how it would be possible to build an own visual...

enhancement

In the dialog example, it seems that there is a grouping feature for nodes. However, when moving the group, it turns out that it's just an empty node around a...

enhancement

A minimap is state-of-the-art by now and Unity GraphView provides the possibility to do that. So it might as well be available in the BlueGraph framework.

enhancement

It has been a long time since I stopped contributing to this package, but I look forward to returning. I am in doubt about how stable your package is currently....

question

**Is your feature request related to a problem? Please describe.** Bluegraph is a great library, but unfortunately it has a high dependency on Unity, as ScriptableObject and also Json's own...

enhancement

the question i have is “how much do i pay for the convenience of using this graph vs pure c#?” a page showing bluegraph vs c# benchmarks would help answer....

enhancement