OpenCAGE
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enhancement: Unity Level Viewer copy transform for pasting into commands editor
You have a nifty feature in an ability to copy a transform or vector half-dimension intact in the commands editor. I can paste coordinates from one to another. It makes copying across composites or from one editor version to another a snap.
Can we get an enhancement to add this same function to copy X-Y-Z data from the level viewer so coordinates gathered there can be pasted back into the editor?
Great idea!