Using GO with Unity scene showing generates exception
This is mission 5 upperhospital file. The story mission has an offset. Just navigating around the Level_Composites\story_mission\ composite. I clicked on the M09_PT02 story mission composite and it's entity parameters show. On that window there's GO button. If unity is open and running clicking that button generates the exception below. Continue does allow it to go on w/o futher issue however I suspect the exception is unintended. Perhaps there's some file being used and thus locked? I initially had the game running too and thought it was just a conflict. Closing the game did not stop the error though, but stopping the unity scene does.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at CommandsEditor.EditorUtils.GenerateEntityName(Entity entity, Composite composite, Boolean regenCache)
at CommandsEditor.UserControls.GUI_Link.PopulateUI(EntityConnector link, Boolean isLinkOut, ShortGuid linkInGuid)
at CommandsEditor.DockPanels.EntityDisplay.Reload()
at CommandsEditor.DockPanels.EntityDisplay..ctor(CompositeDisplay compositeDisplay, Entity entity)
at CommandsEditor.DockPanels.CompositeDisplay.LoadEntity(Entity entity)
at CommandsEditor.DockPanels.CompositeDisplay.composite_content_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at ListViewGroupCollapse.ListViewExtended.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
CommandsEditor
Assembly Version: 0.2.0.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9206.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WeifenLuo.WinFormsUI.Docking
Assembly Version: 1.0.0.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
DiscordRPC
Assembly Version: 1.2.1.24
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
CathodeLib
Assembly Version: 0.5.1.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
netstandard
Assembly Version: 2.0.0.0
Win32 Version: 4.8.9037.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/netstandard/v4.0_2.0.0.0__cc7b13ffcd2ddd51/netstandard.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9200.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9200.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9200.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 13.0.0.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
WeifenLuo.WinFormsUI.Docking.ThemeVS2015
Assembly Version: 1.0.0.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9191.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
websocket-sharp
Assembly Version: 1.0.2.19803
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
System.Numerics.Vectors
Assembly Version: 4.1.4.0
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
System.Memory
Assembly Version: 4.0.1.1
Win32 Version: 0.2.0.0
CodeBase: file:///D:/SteamLibrary/steamapps/common/Alien%20Isolation/DATA/MODTOOLS/REMOTE_ASSETS/scripteditor/CommandsEditor.exe
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
IDK why my text above looks so huge. I didn't do that.
IDK why my text above looks so huge. I didn't do that.
Pro tip, wrapping the error message with ``` will fix your formatting problems!