Ported models show 'fallback material' for mesh
I know you want to keep bug stuff here on github vs on discord so I'll post this as an issue to keep it uniform and I know you're already probably working on this anyway. So far this is a generic report since it applies to character ported as well as objects.
This instant case is for the AYX\Controls\TinyButton but applies to any model exported including the immune facehugger charracter.
The port process works fine but when viewed in the asset editor the models show up fine but the mesh all shows the material is 'fallback material'. I tried to work around it by locating the appropriate material for the mesh, but I could not discern which one was correct.
The odd part is that while these are showing as fallback in the model editor in commands editor all the materials are correctly listed. I don't know if either is just showing wrong information, but for reference the TinyButton model works and displays correcly in game. Inspite of what the model editor would have me believe.
The same issue was present on the facehugger model when ported other night. In that case the COL_FACEHUGGER mesh was shown as fallback on the ported character. Hence probably why it was immune to bullets, but oddly could be smashed with the wrench.