Rostyslav Lesovyi

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are there any plans on implementing this? issue is in open state for quite a bit of time now :(

It might not be the most ecs-friendly idea, but can't we just have an optional callback for cases when error handling is neccesary? ```rust let some_context = todo!() let entity_commands...

Here is an example when terrain is present: https://user-images.githubusercontent.com/1215187/225917633-333c3f8d-ea7a-4036-a5dd-30d77143f03f.mp4

@pemattern, I found what was happening here. I was animating scale from whatever to zero before hiding an object and panic happens when scale reached zero. because of racing between...

Just in case someone come here for the same reason. I don't like this "random big number" thing as well and genereting it for every shader is just PITA. So...

Just want to add one point about `remove poisoning` vs `.lock().unwrap() is annoying` search numbers comparison. As I see it, there are few groups of people: 1. don't know or...

Are there at least some plans on resolving this issue? Rust is becoming more and more popular but some projects just can't start switching to it without the debugger support.

This is such a bummer... If I have a crash while the debugger is attached in the Android Studio - I'm automatically navigated to the actual file and all variables...

Yes, it's just like mouse clicks are not handled in Rust for AS. This should be trivial to fix and has nothing to do with the debugger itself.

> > We have less then 0.5% users in AS > > Because users recognize intellij-rust in AS is almost unusable, IT CAN'T DEBUG. Then we were told it should...