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Migrate from OpenGL to Vulkan

Open geometer opened this issue 4 years ago • 0 comments

It seems like OpenGL does not allow to do some modern things on MacOS, e.g. styling. And moreover, I expect there is no OpenGL on Mac M1.

Maybe, migration to Metal for Apple platform is even better solution (at least it is native). However, in this case we need to have different code for different platforms.

geometer avatar Oct 30 '21 02:10 geometer