UnityPlayerActivityListener
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This is 5 years old now, is there no official way for all third party Android Plugins to not clash?
When they need to add code to the UnityPlayerActivity?
This seems like a big deal.
Looking for an official solution.
When they need to add code to the UnityPlayerActivity?
This seems like a big deal.
Looking for an official solution.
Hi @nonlin During all these years of working in different companies, all of them have their own solution (just like this one but inhouse) There is not, or at least I didn't hear, an official solution for this.
I always tried to push companies to use some kind of centralized solution like External Dependency Manager for native dependencies but there is no case.