UA_source
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Mod for UrbanAssault (Replace original game engine)
It would be nice to provide some anti-aliasing support. Especially for AMD, the Nvidia driver(as i remember) could force it, but AMD cannot in any form.
added #include in the files types.h and inivals.cpp so it will compile and make files will work without issues
we need to added #include in the file src/system/inivals.cpp and also #include in the file src/types.h after that it will compile correctly
I was delighted to see that the game supports 4k resolutions, but unfortunately the in-game ui doesn't scale and there are no options to increase the size, so it's unusable.
I suggest doing a squash merge for this this could be used as a reference for doing Windows too https://github.com/scummvm/scummvm/blob/master/.github/workflows/ci.yml or https://github.com/OpenRCT2/OpenRCT2/blob/develop/.github/workflows/ci.yml
Briefing text speed is currently 50% slower than vanilla (e.g. 12 seconds instead of 8).
Rename language.lng to english.lng and fix related strings
If you press the exit mission button, the current save will be corrupted in the following specific way: - Playtime will read as 00:00:00 - All vehicle technologies except for...
Hello, First, I'm really excited to find a project reviving Urban Assault. It was one of my favourite games from childhood and I'm very happy to have the chance to...
I recently finished Parasite City (again) with a fairly recent compile of this, and it seems to start playing the shell music ontop of the ending video when you finish...