Geodesics icon indicating copy to clipboard operation
Geodesics copied to clipboard

Oversampling for Dark Energy and Energy

Open DaveBenham opened this issue 2 years ago • 1 comments

Ring mod, and especially FM can add significant aliasing artifacts. The aliasing can be a nice effect when you want a gritty sound from Dark Energy (or Energy). But reducing aliasing can create lush sounds even with significant FM applied.

I tested Dark Energy while running at 48 kHz sample rate, and compared with 96, 192, and 384 kHz. Each increase yielded noticeably cleaner sound. I haven't tested Energy, but I imagine there would also be an improvement with increased sample rate, but not as noticeable.

Any chance you could add oversampling options to Dark Energy (and possibly Energy) so that lush sounds could be created at lower sample rates.

Thanks

DaveBenham avatar Jun 10 '23 14:06 DaveBenham

Hi Dave, interesting suggestion, I'll keep this open and perhaps one day get to it, but I'm not really developing modules lately, so I can't promise it will be done. Cheers! Marc

MarcBoule avatar Jun 10 '23 17:06 MarcBoule