[Feature Request] Group members by code regions.
My initial idea is to allow for members to be grouped in a tree-like fashion using the gdscript code-region comments as reference:
var idk # not under region
#region This is a code region
var foo
func bar():
pass
#endregion
var idk_rlly # not under region
May be extended to something else, like custom filters for the tree.
This is not possible right now, as I don't know where the regions are, e.g. Godot does not tell me that information, I only can parse it myself, which is a lot more work.
Also, a big refactoring is needed since the ItemList need to be changed to a Tree.
So for now, this is not planned. You can already hide private members (starting with a _), which already helps to reduce clutter if needed.
I'm closing this as I think this is not possible without manually parsing the source code. I also don't think that this is implemented in any other major IDE, so I don't know how much value this will give us.