whisper.unity
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Running speech to text model (whisper.cpp) in Unity3d on your local machine.
Whisper.cpp supports [webasm](https://github.com/ggerganov/whisper.cpp/tree/master/examples/whisper.wasm) and even has some [online demos](https://whisper.ggerganov.com/) running into browser. I didn't research that, but it seems that [Unity support](https://docs.unity3d.com/2022.1/Documentation/Manual/webgl-native-plugins-with-emscripten.html) native C++ plugins for WebGL builds. So in...
When trying to run any of the samples I get the error "Failed to load Whisper model" I'm running the project completely unmodified, I've tried different models as well without...
Hello! In the V1.5.0 release of whisper.cpp it was mentioned that GBNF-grammar can be used to constrain the decoder in specific scenarios. ggernganov referred to the implementation of that grammar...
Hi, I was wondering how to extract input features with whisper in Unity3d. Could you give a hint? Thanks
I've set up Vivox alongside a multiplayer setup in my project, which is being deployed to Quest 2 hardware. From what I understand, Vivox uses its own libraries to access...
I cloned your repository and run from Win11 editor. It works awesome. But when i built it for Android (Google Pixel 3a) it works very slow. Simple phrace 3 seconds...
I would like to add voice commands to my game, how could I have it always listening without having to click a start and stop button? I did try checking...
Or provide the timestamp for each section of the transcripts?
You did a great great work, thanks for this. I want to share one experience with the Streaming version of the system. The performance seems poor, I think it is...
Is it possible for in-game audio sources to be omitted from whisper?